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Demolayout 2-rail
A 2-rail demolayout which support GT-command, and games GD1 and GD2 + more, and facilitates multiple trains and automations. To be folded for transportation. This layout using Lenz, but could be any Uhlenbrock, ESU, Märklin, Roco, TwinCenter etc. Size 196 x 107 cm inclusive borders. Transportation protected after folding. Can be in the back of a normal Stationcar. Notise the 2 wholes in the fold line for wires and PC's and monitors etc.

Layout and Turnouts


Record layout with turnouts

The position system provides a complete track or road layout. Just let your vehicle run over all roads and tracks while recording the positions and you will get a true drawing of your layout.

What you also get is all the places where the layout can deviate onto another road or track section. Usually these deviations are provided with various types of tunouts which can be shiftet manually or automatically.

In order to get a smooth and safe drive with many vehicles at the same time it is important to know for each vehicle what is ahead of it. GT-Command calculates many times per second which path a given vehicle is heading, and what possible obstacles, signals, signs, other vehicles etc. are ahead. The control system then adjust speed etc. in order to prevent accidents or to ensure correct stopping.

The intelligence behind this comes from a logical model of each type of turnout:
1) Classical deviation, right or left
2) Cross, just passing over without deviation, 2 directions
3) Cross with single pull for deviation, parallel deviation in both directions
4) Cross with double pull for deviation, can be different in opposite directions.
5) Multiple deviations, usually 3 way.

Due to the inherent logic in the system and the graphical representation the vehicles will obey rules only in the actual route.

When the vehicle is drawing the layout and finds deviations it can identify the position of the deviation and some of the turnout types. However, the user needs to verify it and make the actual connections in the track editor.

Layout for drive

Edit turnouts, sections, signals, signs on track or roads

Record layout using a vehicle. modify track

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Voice Control
In cell phones voice control has been an option for some time, however very few people use it. The problem is that the model assumes you as a user to train the phone and learn the device your way of speaking. And you forget how you trained the phone, thus is does not work after a while again.
Gamesontrack is different. We use already spoken standard libraries created by 1000-4000 people from most parts of the country.
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Find the bug
For any model train enthusiasts wiring and cabling under the layout is a major challenge. Countless are the wire bundles, which from time to time have be scrapped when the layout is built on. And countless are the error searches where a problem must be found among a jungle of wires, where the color, the bundling, or the mark up is not up-to-date. But the worst is probably that many enthusiasts and many young people think it is too cumbersome, and therefore throws himself over the alternatives.

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How to automate
There are many ways to do automisation of a model railway layout. The traditional method deals with doing all the security stuff as a copy of the real railway. That means putting a lot of electronics under the tracks for how to adjust points, turnouts, occupation of blocks etc. Gamesontrack introduces a somewhat different method with focus on easiness and simplicity in order to get as much as possible to operate in a controlled way.
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